Search

Virtual Reality

Virtual Reality: Current and Future States of Immersion Multimedia

Virtual Reality: Current and Future States of Immersion Multimedia

Ross Bohner

Many leaders in tech industries are now investing multiple billions of dollars into bringing consumer-level VR to market. Facebook bought Oculus, a forerunner for consumer-level head mounted display (HMD) hardware. Samsung, HTC, Microsoft, and Google are also investing heavily.

Read Article
Virtual Reality User Research: Q & A

Virtual Reality User Research: Q & A

Brian Essex, Ph.D.

Last week, I attended the SeaVR conference in Bellevue, Washington, with fellow Blinker Ross Bohner. We were there to talk to the Virtual Reality (VR) community about the importance of optimizing the user experience of virtual reality hardware and software.

Read Article
Join Blink UX at SEA VR Expo

Join Blink UX at SEA VR Expo

Blink UX will exhibit at this year's SEA VR expo in Bellevue, WA on October 28, 2015.

Read Article
Breaking Through the Fourth Wall at PAX Prime

Breaking Through the Fourth Wall at PAX Prime

Brian Essex, Ph.D.

As soon as I was let through the doors into the PAX Prime expo hall, I headed straight for the Oculus Rift booth. I had tried virtual reality before, but not for more than ten years, and I couldn’t wait to see whether the experience lived up to the hype.

Read Article
The UX of Digital 3-D Interaction

The UX of Digital 3-D Interaction

Brian Essex, Ph.D.

With the emergence of virtual and augmented reality, we will have many more 3-D digital experiences available to us. Many of these upcoming 3-D experiences will be interactive, requiring the user to navigate a 3-D space. While it may take some time for these experiences to catch on and become pervasive, They will.

Read Article
Top 6 UX Trends for 2017

Top 6 UX Trends for 2017

Ankitha Bharadwaj

With 2016 coming to a close, we at Blink find ourselves wondering what 2017 holds in store. Here are six UX trends to watch as the next year unfolds.

Read Article
How UX Can Help IoT Products, Part 1: Strategy

How UX Can Help IoT Products, Part 1: Strategy

Brian O'Shea

Smart homes. IoT. Connected devices. VR. What happens when buzzy, emerging technologies begin to infiltrate the everyday?

Read Article
Blink hosts BlinkThink: VR, Chatbots, and the UX of Emerging Tech

Blink hosts BlinkThink: VR, Chatbots, and the UX of Emerging Tech

Join us at Blink UX on Thursday, March 30 in the Seattle Waterfront area for BlinkThink. There will be two interesting presentations and an artist’s reception, along with the opportunity to demo the HoloLens by Microsoft.

Read Article
Top 5 UX Predictions for 2016

Top 5 UX Predictions for 2016

Nick Leggett

With the evolution of technology only accelerating there is no shortage of possibilities for key UX predictions in 2016. Here are the top 5 UX themes that we predict will be at the forefront this year.

Read Article
Real-World User-Centered Design

Real-World User-Centered Design

Heidi Adkisson

A couple of months ago, I was part of a panel discussion on “Real-World User-Centered Design.” The topic was the outgrowth of questions from a more introductory forum on user-centered design (UCD) principles. After the introductory forum there were still many burning questions—specifically, how do you adopt and adapt UCD principles to real-world organizational constraints?

Read Article
Developing Hardware with Natural User Interfaces

Developing Hardware with Natural User Interfaces

Jake Fleisher

Here are five things we think about, discuss, and practice when we’re working in the domain of hardware + NUI.

Read Article
Using Conversational Language in Labels and Instructions

Using Conversational Language in Labels and Instructions

Claire Carlson

I’ve seen an increasing amount of conversational language on the web lately. It’s a powerful tool – when users feel talked to instead of talked at it’s easier for them to build a connection with a brand. However, there is a delicate balance and, of course, it depends on the needs of the audience and the goal of the company.

Read Article
Show older posts