What we are thinking about
A UX Journey Through Airline Apps
We walk you through the stages of booking a flight on seven major airline apps and point out how the user experience sizes up against each other.
BlinkThink: VR, Chatbots, and the UX of Emerging Tech
Join us at Blink UX on Thursday, March 30 in the Seattle Waterfront area for BlinkThink. There will be two interesting presentations and an artist’s reception, along with the opportunity to demo the HoloLens by Microsoft.
8 Recommendations for Building a UX Research Program
Six months ago I was asked if I wanted to become fully embedded at a local startup to help it build out its user research program. The task was large and would require all my years as a researcher to accomplish successfully. Luckily, I had experience building out a research program at my previous job…
3 Tips for UX Research in Agile
UX research serves as the vital foundation of any project, adding context and insight to the design process, but it often suffers the most in an Agile framework. It is tricky to insert traditional user-centered design methodologies in general into incremental, development-focused sprints. This is curious as Agile presents as an alternative to traditional waterfall…
Tips & Tricks for Field Research: Intercept Studies
A great way to test out prototypes and concepts is going directly to the source. One of the many ways that we achieve this at Blink is by conducting in-field intercept studies, which is a quick way to gather information from core users. You may wonder what situations are best suited for intercepts and how…
Wrangling Complexity: Collaborating and Delivering Design on Enterprise Projects
Here are some tips on navigating complexity, collaborating with stakeholders, and handing design off to development teams when working on those big enterprise UCD projects.
Developing Hardware with Natural User Interfaces
We’ve been working on new products and services that use job-specific hardware devices and natural user interfaces (NUI) such as gesture, voice, and presence. Designing system response and feedback for these devices requires different consideration than “traditional” user interface systems. As these project types proliferate, we’re establishing a growing library of best practices, tips, and…
Blinker Profiles: Tim Bridgham
Blinkers are an interesting and dynamic group of people. Each Blinker is carefully selected to join the team because we understand how he or she will positively contribute to our culture and work. And while we do post Blinker Bios on our website, we thought we’d go a little further and profile our Blinkers on…
Top 6 UX Trends for 2017
With 2016 coming to a close, we at Blink find ourselves wondering what 2017 holds in store. Here are six UX trends to watch as the next year unfolds. AR & VR are here 2016 bore witness to one of the most puzzling, exciting, annoying, and sometimes lethal game –Pokemon Go. The use of augmented…
6 Speakers to Check Out at ConveyUX
Blink is pleased to announce the speakers, topics and activities for our fifth annual UX conference. ConveyUX has become the annual event to celebrate research and design in the Puget Sound Area. We hope you’ll join us February 28 to March 2 in Seattle. Our ConveyUX 2017 featured speakers include Steve Krug Steve Krug is…
Onboarding is a human resources term that we in the UX field have borrowed as a label for the process of getting someone “up and running” with your site, app, or service. The onboarding process is a critical step in setting your users up for success with your product, b... Read More
At Blink we create experience maps as an instrument to articulate user engagement with a product. Experience maps are a visual representation of the users’ journey over time, and they provide a handy communication tool for teams to inform product direction. The benefit ... Read More