Articles

01 Collaborating and delivering design on enterprise projects rev2

8 min

Collaborating and delivering design on enterprise projects

Here are some things we've learned during enterprise projects about navigating complexity, collaborating with stakeholders, and handing design off to development teams.

NU Ib

5 min

Developing Hardware With Natural User Interfaces

Here are five things we think about, discuss, and practice when we're working in the domain of hardware and natural user interfaces (NUI).

01 Seven questions to ask when selecting a UX consulting firm

7 min

7 Questions to Ask When Choosing a UX Consulting Company

If you're looking for a new UX partner to help you move your product or business forward, here's where to start.

Two Blink employees collaborate on a whiteboard to create an Alexa skill

10 min

Five Design Tools for Voice UX

The number of products with a voice component grows daily – just look at the recent announcements of Google Home, the Amazon Echo Dot, and Samsung’s acquisition of Viv. Yet it’s hard to find examples of design tools and artifacts in the voice UX space.

Gathering Viii Vhh 770X446

3 min

BlinkThink: Gallery Opening and Speaker Series is Back October 2016!

Join us at Blink UX on Thursday, October 20 in the Seattle Waterfront area for BlinkThink. There will be two interesting presentations and an artist’s reception.

Serena Down

4 min

Blinker Profile: Serena Down

I’ve always loved listening to stories. My relatives used to worry about me staying inside talking to the old folks while the other kids were out lighting off fireworks, but that was where I wanted to be.

Met Life Small Business Benefits Spotlight Karen

0 min

Blink UX Featured in MetLife Commercial

Earlier this year Blink was selected to be a featured company in the MetLife small business benefits commercial called “Anything But Small.”

Erro

6 min

eero Unboxed: Future Meets Reality

As a UX designer, I can’t help but evaluate the user experience of products I interact with. I recently moved into a new house and found myself in need of boosting the WiFi signal, so I purchased the highly reviewed WiFi system called eero.

Zspace header

6 min

The UX of Digital 3-D Interaction

With the emergence of virtual and augmented reality, we will have many more 3-D digital experiences available to us. Many of these upcoming 3-D experiences will be interactive, requiring the user to navigate a 3-D space. While it may take some time for these experiences to catch on and become pervasive, They will.

Mark byron full DFC 8200 Two Blinkers sketching on a digital whiteboard

4 min

Why UX teams need diversity

The best UX professionals and teams have a diversity of skills in their arsenals that they use to research, design, and communicate effective design decisions.

Capture

6 min

Investigating ASMR in “the Wilds”

What if I told you that there are people who are able to feel a sensation without any sort of tactile input?

DFC 0385 mark gsellman Alan Baumgarten speaking at Convey UX

3 min

Enterprise UX: A State of the Union

For anyone who regularly designs enterprise software (raising my hand here), you have likely been asked to move a dated, difficult-to-use interface to a modern user experience.

A cartoon of someone using a mobile app in a retail store

5 min

Brick & Mortar Meets Digital Shopping

The retail environment is evolving rapidly. Increasingly, retail stores are leveraging smartphone apps and other digital technology to enhance in-store experiences and to nudge users towards buying products.

Forbes blog

2 min

Blink UX Named One of the Best Small Companies in America By Forbes

Being named on Forbes Magazine’s Best Small Companies in America list is truly amazing. It’s a great honor for Blink UX to represent not only Seattle on the list but the entire West Coast!

Innate Needs

7 min

Target These Three Innate Needs to Improve User Engagement

We set design objectives for creating engaging products that will keep a user’s attention, encourage task completion, and be enjoyable to use. However, of those objectives, we find “enjoyable to use” the hardest to design for and measure. This is in large part because humans perceive experiences differently – what one person thinks is clever and clear, someone else may see as complex and opaque.

Winchester House

4 min

Rolling out the Radical Redesign

For years I’d heard references to the Winchester House—a mansion built over many years by an eccentric heiress without any master build plan. It is well-known for its oddities such as as doors and stairs that go nowhere and windows overlooking other rooms. A couple of years ago on a Blink project I wound up staying less than a mile away from the famed mansion. Of course I had to go!

College and Career Tips for Future UX Pros

9 min

College and Career Tips for Future UX Pros

If you are a college student considering a design degree—or any degree, for that matter—you’re probably stressed, scared, and unsure about your career path.

01 q and a virtual reality user research

5 min

Q & A: Virtual reality user research

When I attended the 2015 SeaVR conference in Bellevue, Washington, I had a lot of great conversations with the virtual reality (VR) community about the importance of using hardware and software design to optimize the virtual reality user experience. During our interactions, I noticed that many in the community shared some of the same UX questions. I answer those questions in this post.

Should You Use a Focus Group for Product Design Research

7 min

Should You Use a Focus Group for Product Design Research?

At Blink UX we perform qualitative research to inform the design of digital products. Focus groups are a familiar form of qualitative consumer research. But while the focus group has a place in our research methods toolkit, we rarely pull it out. Why is that?

The Client Debrief Part Two

5 min

The Client Debrief, Part Two: 7 Steps to a Successful Meeting

Now that the benefits have been covered, let’s talk about the nuts and bolts of running an effective research debrief meeting with your clients. A little smart prep work can save a lot of time and effort when analyzing/reporting research results, especially when your time and budget is limited.

Roxane and Neptune cropped

7 min

Fast Field Research in Just 5 Days

It was a Tuesday at 11:00 am and we just got off a kickoff call with a new client. We stared at each other and knew what had to happen: I needed to be on a plane the next day to cross the country to conduct customer interviews on Thursday.

Amy roxane full DFC 8393

3 min

The Client Debrief, Part One: Purpose & Value

One of the important aspects of customer research is talking about the observations with clients afterwards—what worked well, what didn’t, as well as “ah-ha” moments that generate lively discussions and ultimately innovation.

Oculus Rift 6

4 min

Virtual Reality: Current and Future States of Immersion Multimedia

Many leaders in tech industries are now investing multiple billions of dollars into bringing consumer-level VR to market. Facebook bought Oculus, a forerunner for consumer-level head mounted display (HMD) hardware. Samsung, HTC, Microsoft, and Google are also investing heavily.

Grappling with Platform Strategy

8 min

Grappling with Platform Strategy

Why would Apple seemingly limit what could be developed for the browser? In theory, to push developers towards developing native iOS apps. Thus, yet another shot was fired in the web app vs. native app discussion.