Blink Staff

Brian Essex, Ph.D.

User Researcher

Brian Essex works in user research at Blink, joining the team after attaining a Ph.D. in Cognition and Cognitive Neuroscience from Vanderbilt University. He is passionate about uncovering insights from user research and brainstorming design solutions that address user needs.

Related Content

The UX of Digital 3-D Interaction

The UX of Digital 3-D Interaction

Brian Essex, Ph.D.

With the emergence of virtual and augmented reality, we will have many more 3-D digital experiences available to us. Many of these upcoming 3-D experiences will be interactive, requiring the user to navigate a 3-D space. While it may take some time for these experiences to catch on and become pervasive, They will.

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Brick & Mortar Meets Digital Shopping

Brick & Mortar Meets Digital Shopping

Brian Essex, Ph.D.

The retail environment is evolving rapidly. Increasingly, retail stores are leveraging smartphone apps and other digital technology to enhance in-store experiences and to nudge users towards buying products.

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Virtual Reality User Research: Q & A

Virtual Reality User Research: Q & A

Brian Essex, Ph.D.

Last week, I attended the SeaVR conference in Bellevue, Washington, with fellow Blinker Ross Bohner. We were there to talk to the Virtual Reality (VR) community about the importance of optimizing the user experience of virtual reality hardware and software.

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You CAN Design For Both Trust & Conversions

You CAN Design For Both Trust & Conversions

Brian Essex, Ph.D.

Recently at Blink we made an online purchase without understanding all of the terms and conditions. We bought 200 attractive, customized mugs for our office, however, there was one unrecognized flaw: After putting them in the dishwasher, some of the imprinted ink came off.

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Three Essential Components of Persuasive Design

Three Essential Components of Persuasive Design

Brian Essex, Ph.D.

In the projects we work on here at Blink, our clients have specific actions that they would like their users to take on their website or app. For example, one goal might be for a user to download software from a website, while another might be to complete a registration form.

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Fundamental Dimensions of Contrast

Fundamental Dimensions of Contrast

Brian Essex, Ph.D.

Designers know that using contrast is an effective way to direct attention to a specific design element. But what makes it so effective?

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Breaking Through the Fourth Wall at PAX Prime

Breaking Through the Fourth Wall at PAX Prime

Brian Essex, Ph.D.

As soon as I was let through the doors into the PAX Prime expo hall, I headed straight for the Oculus Rift booth. I had tried virtual reality before, but not for more than ten years, and I couldn’t wait to see whether the experience lived up to the hype.

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Six Evidence-Driven Best Practices for Game Websites

Six Evidence-Driven Best Practices for Game Websites

Brian Essex, Ph.D.

As a user researcher here at Blink UX, I’ve spent some time assessing and testing websites for the game industry. Game websites have a variety of audiences with unique goals, but the most notable ones are these:

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