Archive for 2016

We’ve been working on new products and services that use job-specific hardware devices and natural user interfaces (NUI) such as gesture, voice, and presence. Designing system response and feedback for these devices requires different consideration than “traditional” user interface systems. As these project types proliferate, we’re establishing a growing library of best practices, tips, and… Read more

Blinkers are an interesting and dynamic group of people. Each Blinker is carefully selected to join the team because we understand how he or she will positively contribute to our culture and work. And while we do post Blinker Bios on our website, we thought we’d go a little further and profile our Blinkers on… Read more

With 2016 coming to a close, we at Blink find ourselves wondering what 2017 holds in store. Here are six UX trends to watch as the next year unfolds. AR & VR are here 2016 bore witness to one of the most puzzling, exciting, annoying, and sometimes lethal game –Pokemon Go. The use of augmented… Read more

Blink is pleased to announce the speakers, topics and activities for our fifth annual UX conference. ConveyUX has become the annual event to celebrate research and design in the Puget Sound Area. We hope you’ll join us February 28 to March 2 in Seattle. Our ConveyUX 2017 featured speakers include Steve Krug Steve Krug is… Read more

What do you need to know when trying to decide on a UX consultancy? Here are some questions to ask the people you are vetting. Read more

The number of products with a voice component grows daily – just look at the recent announcements of Google Home, the Amazon Echo Dot, and Samsung’s acquisition of Viv. Yet it’s hard to find examples of design tools and artifacts in the voice UX space. Why We Need Voice Design Tools Great user experiences don’t… Read more

Join us at Blink UX on Thursday, October 20 in the Seattle Waterfront area for BlinkThink. There will be two interesting presentations and an artist’s reception. We’ll feature the art of Virginia Hungate-Hawk and presentations from Becky Kelly of the Washington Environmental Council and Derek Eisel of Scope 5. These presentations will highlight the current environmental opportunities and challenges we face… Read more

I used this initial meeting between Liam and Littlefoot as an opportunity to collect data and observe interactions. Liam already had some knowledge about Littlefoot from his mom. She had already set a premise of what Littlefoot was and what he could do. In the limited time that Liam spent with Littlefoot there were multiple, interesting interactions that occurred. Read more

Blinkers are an interesting and dynamic group of people. Each Blinker is carefully selected to join the team because we understand how he or she will positively contribute to our culture and work. And while we do post Blinker Bios on our website, we thought we’d go a little further and profile our Blinkers on… Read more

This year we are excited to share our three interesting and unique submissions for SXSW 2017. SXSW PanelPicker is now open and you can vote for as many submissions as you would like. You can find more details about the PanelPicker process here. Alexa, Cortana, Siri & Viv: getting the UX right by: Siri Mehus, Ph.D., Principal… Read more

[This is the second part of a two-part post covering Pokémon GO. Part one can be read here.] The concept of augmented reality (AR) has been buzzing around for a while. However, there had yet to be a tangible, real world application of AR for the masses until recently. Enter Pokémon GO. The game has rapidly… Read more

As you surely have heard by now, the smartphone-using world has been taken over by a certain addictive game based on a certain popular Nintendo franchise. Fellow Blinker Darshana and I are no exceptions. We chatted about our mutual love of Pokémon GO over lunch one day and discovered a very curious difference between us.… Read more